BetaOzymandosis is in beta: expect bugs, balance changes and the occasional reset of ratings or accounts. Please report what you find from the game’s menu.

Privacy

Draft for review by counsel before launch. It describes exactly what the software does.

Ozymandosis collects as little about you as the service can run on. Playing offline, or with other people on your own network, sends nothing to us. The full list of what is collected, generated from the software itself, is the data inventory.

What we keep when you make an account

What we do not keep

How long we keep things

Crash and bug reports

If the game crashes it can send a report: the error, the game version, your device type, the renderer and a short summary of the match. Emails, IP addresses and file paths are removed before storage. You can turn automatic reports off in the game’s Settings or in your account. Bug reports you send yourself may include a screenshot of the game if you choose.

Performance. At the end of a single-player or online match the game measures how smoothly it ran: frame-time percentiles, how often it lowered or raised its graphics quality, the renderer, and a device class (desktop, mobile or low-end), plus the processor core count, memory size and screen size the browser reports. It keeps the last runs on your device (Settings → Performance) and, unless reports are turned off, sends them to us without your account or anything that identifies you. Matches on your local network are never reported.

Online matches

Chat. In online lobbies and matches, chat passes through our server so it can be filtered, so mutes work, and so players under 16 only send and see preset quick-chat phrases. We keep the last lines of a match’s chat in memory while it runs and for 30 minutes after; they are stored only if someone reports a player from that match, attached to the report. You can turn chat off or limit it to quick chat in Settings or your account.

Every online match travels through our relay server (WebRTC, encrypted with DTLS end to end), so other players never learn your IP address and the relay forwards traffic it cannot read. The relay keeps no logs.

Local network play connects the devices in your home directly. It needs no account and never contacts our servers; on Android and iOS the system asks your permission to use the local network.

Your controls

From your account you can download all of your data, sign out devices, turn off crash reports, and delete your account. Deletion erases your email, sign-ins, name and two-factor data and cancels your membership; anonymised match records remain.

Processors

Google Play, the Apple App Store and Steam (purchases and purchase checks), our email delivery provider (account emails), Cloudflare Turnstile (a check against automated sign-ups, when enabled), and our hosting provider. Sign-in providers only when you choose them.

Contact

privacy@ozymandosis.com